Rick Grandy is a senior solutions architect on the ProViz SA team at NVIDIA, where he focuses on deep learning and graphics for media and entertainment. His career has been on the leading edge of VFX technology for over two decades. Rick’s work in digital character development spans the first fully simulated skin/muscle system used in “The Mummy,” to creating furry creatures in “The Lion, The Witch and the Wardrobe” and shape-shifting robot systems for “Transformers 2.” His development on studio pipelines includes previs systems for “Dawn of the Planet of the Apes” and “The Jungle Book,” as well as post production workflows for “Star Wars: The Force Awakens,” “Ghostbusters” and “Patriots Day.” Rick’s career work can be seen in over 30 motion pictures, multiple VR and television projects, and numerous commercials

Rick Grandy sessions


AI for Graphics and Animation

This session will discuss a powerful Artificial Intelligence (AI) branch known as Deep Learning (DL,) focusing on its application in content creation pipelines. AI is no longer just a research project but a valuable technology that can accelerate labor intensive tasks, giving time and control back to artists. We will start with a brief overview […]