Creature Design and Sculpting
4th June 2018
From 10 a.m. to 6 p.m. (including a 1-hour lunch break)
Number of students: maximum 14
In this 6 hour master class creature designer and sculptor Madeleine Scott-Spencer will present pipeline tested workflows for sculpting and detailing compelling creatures using ZBrush 2018. Starting from the ground up this course will cover the fundamentals of sculptural design for creatures and characters and how to use ZBrush’s unique tools to quickly and effectively create memorable creature designs. This will be accomplished by looking at methods of blocking in form and exploring shapes using many of the new tools available in this most recent ZBrush 2018 release. Following on, we will look at advanced techniques in brush customization, sculpting technique, and representations of skeletal and muscular anatomy. We will also demonstrate the creation of fine details such as pores and wrinkles using advanced techniques tailored to film and game pipelines.
We will also examine ZBrush painting techniques for painting creature skins. Techniques for using ZBrush’s texturing tool set will be demonstrated in depth including direct painting airbrush techniques, layers, and Spotlight. Methods for generating animation ready meshes and UVs will be demonstrated as well so the entire process from initial design to animation ready mesh with maps is covered.
The attendees will come away with an advanced applied knowledge of using ZBrush’s powerful toolset in a creature art pipeline. From sculpting to painting and generating assets for build, the entire process will be addressed and demonstrated. Throughout the lecture many advanced tools and tips will be explored helping to elevate artist skill-sets to the next level. Artists will complete this master class with a solid foundation of tools, tricks, and techniques for creating truly memorable creatures using ZBrush.
This master class is tailored for any ZBrush user – beginner to advanced, interested in exploring creature sculpting. With the focus on new tools such as SculptrisPro this master class will also benefit experienced ZBrush users interested in seeing how to incorporate the newest tools into their own workflow.
Software: Installation required : own computer with with Zbrush, Keyshot, and photoshop installed as well as a Wacom tablet