I have over 20 years of experience managing development teams in Europe and North America. After cutting my engineering teeth in the competitions of the European Demo Scene, I honed my skill set in the multimedia and post-production industries in Paris, and later in the video game industries in California, Vancouver and Montreal. Over the course of my career I have worked on over 20 interactive products, more than 10 video games and 5 film projects, leaving me with a unique breadth of experience that runs the gamut of digital media.

Pierre Blaizeau sessions

Carrying a technical vision between two industries

The linear content production is shifting: Game engines are making their way into the film and TV industries. Many have called the shot, some have taken pro-active steps, few have already geared up. Either in seizing the opportunity from the video-game industry, widening the scope of an IP to create linear content or for the […]